WHAT IS VIRTUAL REALITY?
It is a computer-generated simulation that has enabled people to experience breathtaking sights straight from the comfort of their home. One could be lying in their bed and experience the underwater adventures of Bora Bora – without worrying about Scrum master training.
All it requires of you is to get hold of a portable VR device that ideally comes with a tangible headset fitted with a small screen. It consists of a three-dimensional projector synchronized with high-quality graphics and sound effects that elevate the overall VR experience.
In addition to that, the nature of virtual reality is highly interactive. Users are convinced to move around and explore the mesmerizing virtual space physically. It is popularly used within the domain of entertainment and education. A vast range of video games, movies, medical surgeries, and aviation drills are made possible through Scrum product owner courses.
What are some of the significant VR concerns?
At first, virtual reality’s characteristic of providing first-hand simulation experience sounds thrilling. However, it has also given birth to several concerns.
VR user privacy
With jaw-dropping inventions like the VR itself, there is a growing concern about how the privacy and data of its users are handled. VR developers are known for misusing user data by selling it to brands and manufacturers for targeted advertisements.
The privacy concerns get much worse as VR requires users to make arm, leg, and eye movements to interact with other players in the game. These movements are medically analyzed and sold to insurance companies for targeting insurance policies. Moreover, as the users move around in the VR environment of their houses, the personal information of the products they use is also sold to manufacturers.
There is no doubt that with the aid of simulation, users enter a whole new world that they can call their own. They are enabled to escape the daily grind of work and avoid interacting with real-life people. This doesn’t sound all that so alarming to beginners. However, if a person gets too involved in VR gaming, the chances are that they’ll stop socializing with people and prefer to take the more natural way out. Such people are bound to stay in denial and isolate themselves to an unhealthy degree.
Desensitizing violent behavior
It is no breaking news that violent games bring out the worst in people. And in the case of VR, the doubts of violent behavior are indeed doubled. VR users do not press buttons of a remote to smash or shoot a passerby. They, in fact, use real-life hand gestures to kill the target. Which ultimately desensitizes them to brutality and bloodshed.
Games in the VR world are competitive and require gamers to move their bodies to complete missions physically. However, a person with a VR set on his face is unable to view any physical obstacles that come in his/her way. Chances are they might bump into a pole or fall a pit and hurt themselves. This eventually gives birth to VR concerns regarding user protection. The developers should, at-most, create some sort of on-screen sensory detectors that can inform the user of the upcoming hurdles.
If VR developers can eliminate or minimize concerns of similar nature, it may become a relatively safer platform of entertainment for a much larger audience.