3D Graphics – History and Beyond

Introduction:

Graphics is a field of computer science in which the research has started but it hasn’t yet been explored to such an extent. The 3D graphics are the updated version of the graphics where the representation of the data is in three dimensional. If we are to compare the 2D and the 3D graphics there are many ways in which they are similar. The algorithms that are used by 3D graphics and the rendering techniques used are adopted from 2D. The lightning techniques that are used in the 3D are used to enhance the 2D graphics as well. The line between 2D and 3D thus is quite thin and often makes the differences blurry.

20th century:

The incredibly early form of graphics in computer systems was proposed by an MIT student in the 1960s. He put forward an application where shapes could be formed with options of storage so that the data could be used for later use. A breakthrough came in the graphics in the 1970s. This was the golden period when the microprocessor emerged. During this time the images could be scanned and then that piece of data could be manipulated in limited yet interesting ways. The concept of curved and motion pictures was made known by this time. This period brought the idea of 3D graphics lighter. The Mackintosh was already in the market which had a GUI (Graphical User Interface). A high-quality program, named TOPAS, enabling animation was making its way into the market. Another software supporting 3D named as “Vol Libre” was introduced in the 1980s which meant a full flash 3D graphic system wasn’t much far. In 1990s a new jump was made to the photo-realistic animation which was the basis for the creation of a complete animated movie for computers. This was a real step forward since now slow-motion and other features were being used effectively.

With all the little accomplishments there always was a little something that didn’t add up quite well and the output wasn’t the one that could change the course of computer graphics. This issue was resolved in the 2000s when the focus became to produce content that was believable. The concept of color images became better known and many companies start investing in the business relating to the 3D Graphics.

21st century:

increased developments have been made in this domain. The success is in front of us in the form of the high-quality image outputs. The images in this era has state of the art digital effects which are completely believable. The time in which these images are created and the efficiency with which these can be manipulated is uncanny. The development has reached a point where automated games in HD are produced and are being manipulated by the user at run time providing excellent quality.

As an enthusiast you will agree that the domain of graphics has come a long way yet there is a lot that can be further achieved and with the right resources it doesn’t seem difficult.

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